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Old Jun 19, 2006, 09:07 AM // 09:07   #1
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Default Drops - Staff affixes fix

I ve been doing some thinking (doing that a lot these days )
staff drops might need a lil fix here...
most of the time we HAVE TO use the collector or green-crap versions of staves.

We should have a lil more chance of getting that 20/20 mod on em

look at a perf sword, u just have to drop the max dmg, the 15% mod and mod it with hp, armor, etc as needed and it's done

when it comes to staves, if we want it perf, we dont rlly have a chance at using rarer skins than collector ones.

when they drop u gotta look at
  • dmg
  • req (detail most casters are rank 16 in it)
  • type of req (fire, earth, smiting .. A LOT are available )
  • additionnal mod (FC/Reload/Reduction of a Cond..ALSO a lot in there, when u have one.. some are w/o bonuses)
means u end up with staves like

req 9 fire +19% FC water spells +20 reload healing spells
req 13 communing +20% FC Death Magic reduce blind 20%

and stuff like that

it's almost impossible to get a perf one unlike all other weapons ...

Solutions:
  • make those additional affixes mods like hp/energy/armor
  • when both FC and reload affixes are generated on a staff, they should be of the same type/element
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Old Jun 19, 2006, 09:16 AM // 09:16   #2
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I think it's plain ridiculous having a fire staff/wand with water recharge bonus. Sometimes these span across professions which is the most ridiculous of them all.
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Old Jun 19, 2006, 09:18 AM // 09:18   #3
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ridiculous... and totally useless
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Old Jun 19, 2006, 09:58 AM // 09:58   #4
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exactely. I always wondered why would they let things jumble up like that. I prefer other kind of crap than that tbh.
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Old Jun 19, 2006, 10:01 AM // 10:01   #5
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I think the problem is that casters have all the same weapons so everything gets jumbled up. I'd like to see the attributes tied to the profession at least.
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Old Jun 19, 2006, 10:03 AM // 10:03   #6
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Jumbled yes but if anet would want to they could fix the problem (at least to keep them in one prof) in a jiffy.
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Old Jun 19, 2006, 02:26 PM // 14:26   #7
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yeah i get alot of that sort of merchant fodder, and it is pretty annoying. what i'd really like to see though is the variety of pve staff wraps available for pvp.
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Old Jun 19, 2006, 02:33 PM // 14:33   #8
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/signed
-for same profession in the recharge/halves cast
-for better uniformity

It ought to be possible to get a staff with 9 req. blood with 20 blood /20 curses
but not 9 req. fire with 20/20 curses...

/notsigned for +5 energy or +HP mods

That's what focii are for
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Old Jun 19, 2006, 02:48 PM // 14:48   #9
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/signed...

i have never got those 20/20 staffs, well once but it wasnt that great

raven staff, req 13 earth
halves casting of dom spells (change 20%)
halves recharge of healing prayers (change 20%)
armor +5
fire magic +1 (change 20%)

tried to salvage fire mod, but quess what i got?... 22 wood planks!
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Old Jun 19, 2006, 02:52 PM // 14:52   #10
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/signed for at least same profession, it's rediculous when you get something that spans 3 professions...
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Old Jun 19, 2006, 03:08 PM // 15:08   #11
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and having both the fc AND the reload mods on a staff (even crappy ones) are rare stuff already
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Old Jun 19, 2006, 04:55 PM // 16:55   #12
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If this is in game why do you think it's in the game?
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Old Jun 19, 2006, 06:26 PM // 18:26   #13
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im a little confused on why people care about the req for wands and staffs are. Are you planning on wanding something down do death? Req may matter for your offhand but it doesnt matter for the damage. Hell your wand or staff doesnt even need to be max damage just make sure the other mods are perfect. Leave the hacking to the warriors and rangers, casters worry about casting spells and all that stuff, you shouldnt sit their wanding monsters, its useless.
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Old Jun 19, 2006, 06:34 PM // 18:34   #14
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/signed /signed /signed

its so anoying the shit we get and how easily it is to get perfect other weapons
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Old Jun 19, 2006, 10:01 PM // 22:01   #15
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Very true. You don't exactly get perfect bows, swords and axes with Req. fire do you? Though a Req. earth/ice/fire bow would be nice :P.

/signed...
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Old Jun 19, 2006, 10:13 PM // 22:13   #16
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Quote:
Originally Posted by prism2525
I think it's plain ridiculous having a fire staff/wand with water recharge bonus. Sometimes these span across professions which is the most ridiculous of them all.
I heard of someone getting a staff with stuff from four different professions...
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Old Jun 19, 2006, 11:15 PM // 23:15   #17
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I'm wielding a Defensive Fire Staff of Divine Favor!

Fire dmg: 11-22
Halves skill recharge of Illusion Magic spells (chance:19%)
Halves casting time of Death Magic spells (chance: 20%)
Armour + 5
Divine Favour +1 (chance:19%)

/signed!!!

/beg
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Old Jun 19, 2006, 11:50 PM // 23:50   #18
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/signed in blood

on top of that customization bonus for caster weapons need to be changed into something at least remotely useful. Don't even start me on chioce of caster weapon/focus skins compared to bows/melee weapons.
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Old Jun 20, 2006, 07:41 AM // 07:41   #19
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I too once had a staff that spanned across 3 (but thankfully not 4) profs. It makes me wanna swear when I see a perfect staff (meaning all mods are max) but then you need to have a 3rd profession to use it.

/singed
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Old Jun 20, 2006, 09:15 AM // 09:15   #20
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Quote:
Originally Posted by makosi
I'm wielding a Defensive Fire Staff of Divine Favor!

Fire dmg: 11-22
Halves skill recharge of Illusion Magic spells (chance:19%)
Halves casting time of Death Magic spells (chance: 20%)
Armour + 5
Divine Favour +1 (chance:19%)

/signed!!!

/beg
omg
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